Monday, 10 January 2011

UV Mapping and Texturing

I had never done any UV mapping or texturing before so i had to learn from scratch. I watched a set of tutorials that were kindly given to me by a fellow student. These were extremely helpful and taught me a lot. I started by UV mapping my props. Below are images of the UV maps of my props. I rearranged the shells in the UV texture editor and sewed them together so that the texture applies better to the model.


Above is an image of the UV Snapshot of The Gas Mask.


Above is an image of the UV Snapshot of the Walking Stick and Bayonet. 


Above is an image of the UV Snapshot of the Helmet.


Above is the image of the UV Snapshot of the Ammunition Tin. 

I then went onto UV mapping my character. This was very challenging and time consuming as there were lots of shells all over the place in the UV texture editor. However after much time i finally managed to finishing UV mapping my character. Below is an image of the complete UV snapshot of my character. 


I then saved the UV snapshots and opened them in photoshop. I found some textures for my model and props via the internet. I applied the texture to the UV snapshot in photoshop and saved it. I then went back into maya and assigned a Lambert material to my character or props and imported the texture. Most of my props were fine however the character and gas mask took a little tweaking in the UV texture editor. This was due to some face not matching up and over stretching the texture. After along time consuming process i finally sorted all the little issues and resolved them. Below are images of the textures i used. 


Above is the texture that i used for the ammunition tin. 


Above is the texture that i used for my characters clothes. 


The image above is the texture that i used for breathing parts that are attached to the gas mask. 


Above is the texture that i used for my characters shoes.


Above is the texture that i used for the connector between the walking stick and bayonet.


Above is the texture that i used for the main body of the gas mask.


Above is the texture i used for my characters hair.


I used the above texture for the walking stick. 


Above is a skin texture that i used for my character.


Above i used for the texture of the socks the texture is wool.

Overall i was happy with the textures that i chose, i think that they fit well with how the model should look. 


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